Skip to content

Launch-ready assets forGTA VI creators.

OBS overlays, YouTube thumbnails, vertical social templates and launch visuals for creators covering GTA VI on PS5 and Xbox.

Pack previews · Files in development

Swipe to explore the packs

What's inside a pack.

Concrete demonstrations show each use. Final files are in development; each pack page lists the planned contents.

Stream overlays

An OBS scene with game capture, facecam and the pack’s graphics as separate sources.

Explore Streamer Pack

Stream, social and community

Here, an announcement graphic shared in Discord. Creator Pro coordinates visuals for streams, social posts and your community.

Explore Creator Pro

YouTube thumbnails

High-impact compositions designed to read instantly in the feed.

Explore Starter Pack

Stories and vertical formats

Announce a live or upload in stories. TikTok and Reels templates are detailed in Creator Pro.

Explore Starter Pack
Official GTA VI screenshot of the Vice City sign at dusk
Official screenshot · Vice City

Made for the first nights in Leonida.

One visual system. Every publish moment.

Prepare the channel before launch, go live with a consistent stream identity, then carry the same visual language into videos and social content.

Prepare

Set up the channel, stream scenes and launch visuals before release day.

Go live

Keep gameplay, facecam and transitions visually consistent without covering the action.

Publish

Turn the same visual direction into thumbnails, Shorts, Reels and community posts.

Official GTA VI screenshot of sunlit Vice City
Official screenshot · Vice City

The best launch setups are tested before release day.

Built around console launch. PC follows when it is time.

PS5 and Xbox Series X|S lead the launch plan. The PC section is already being structured so creators can move quickly when Rockstar confirms more.

Explore platform guides
PS5
Launch focus
XBOX
Series X|S
PC
Future-ready

Six directions for Leonida.

Night streets, coastlines, roadside heat and wetlands each need a different rhythm. These directions are shaping the final collections.

Nightlife · Rain · Electric

Vice After Dark

Wet streets, dark glass and deep navy, lifted by a few sharp neon accents. This is the high-energy night direction for stream scenes and launch moments.

Directions in development. Final artwork will be added as production progresses.

Leonida changes with the light.

Vice City, the Keys, Port Gellhorn and the wetlands carry different light, texture and energy. The pack system uses that range to stay grounded in the world while building its own visual identity.

Official GTA VI screenshot showing the Leonida Keys and coastal causeway

Official Rockstar Games screenshot

Leonida Keys

Official media shown for editorial and visual reference. GTA VI and these media belong to Rockstar Games.

Make it yours.

Personalized posters, thumbnails and creator visuals will arrive after the core packs, with a simpler flow for turning a name, photo or channel identity into finished assets.

View custom requests
Preview of a personalized creator poster

Useful answers, quickly.

Are the packs ready to buy?

The catalogue is in preview while the final assets and delivery flow are being finished. Checkout will open once the packs are ready to deliver.

Which gaming platforms are the launch priority?

PS5 and Xbox Series X|S are the immediate launch focus. PC-specific creator resources are being prepared as a future content and SEO track.

Will the streaming assets work with OBS and Streamlabs?

The planned streamer packs include standard creator formats designed for OBS and Streamlabs workflows, including capture-card setups.

Why are there vertical assets if GTA VI is played horizontally?

Vertical assets support Shorts, Reels and TikTok: highlights, launch announcements, clips, facecam layouts and promotional content around the horizontal gameplay.

Is this an official Rockstar product?

This is an independent creator-resource project created separately from Rockstar Games and Take-Two Interactive.

Set it up now.Publish faster on launch week.

Finish the setup early, test it properly, and keep launch week for publishing, streaming and reacting to the game.